Eamon Newsletter #1
April 1987
This file, glorified by the name of 'newsletter', is intended to
bring everyone up to date on what's going on in the World of Eamon as
of now.
First, I 'd like to apologise for the situation with the adventure
shell. I uploaded the thing in what I thought was good shape. The
next day I found that I had inadvertantly changed a variable in the
routine for scanning artifacts to see what is in the room. I fixed
that and then decided, well, why not go ahead and add in the routines
for using the FSB (File Selector Box). The only thing I didn't care
for about it was that you can't have adventures on different disks than
the Main Hall (EAMON.PRG), unless you use the 'c' option, and then you
are back to the 'one disk, one adventure' situation. I don't think
this is a big drawback, and my own preference is for having a separate
disk for each game (and I have a hard disk!).
OK. The adventures that are released as of this date are:
0) The Beginner's Cave
1) The Zyphur Riverventure
2) The Quest for the Holy Grail
3) The Death Star
The worst bug is in the Holy Grail. In v1.0, when you finally get
the grail, you go into the character died routine. This was fixed
fairly early, and I didn't realize the version on GEnie was the old
one, since I didn't upload that one (sorry, guys).
The second worst bug in any of these is pre-v1.4 of the Beginner's
Cave, where occasionally you will get into a situation where the
program won't reset the flag for being in battle, and you will try to
move and be told that you can't do that with unfriendlies around, even
though you have killed the monster(s). This is a real nuisance, if it
happens you can work around it by using the 'flee' command to get out
of the room, or get v1.4. Sorry. Also, the behavior of the Kzin in
Death Star is not a bug. Read Larry Niven's books to get an
explanation (I'm not giving anything away!).
I have currently in the works the fourth translation, The Devils'
Tomb, which will be released very shortly. Another Eamon enthusiast,
Jeff Chin, has three translations he is working on.
As far as original ST games, there aren't any at the moment, due to
the short time the DDD (Dungeon Designer Disk) has been out. I expect
that it will be several months, at least, before any original material
surfaces. I am working on a science fiction oriented one at the moment
(tentative title: 'Star Portal'), but it is barely blocked out (only 60
rooms so far!) and it will be a while before it is ready.
There is something that I would like to point out here, and that is
the built-in advantage that ST owners have over the Apple and IBM Eamon
users. Both of those machine use a 64K bound BASIC for Eamon, and the
Apple is further limited by a small disk space (144K, few Apple owners
have the 3.5" Apple drive which has 800K). There are ways to get
around some of these things, such as using multiple disks, segregating
program and data memory spaces, etc., but the ST needs none of these.
Another factor is that the ST version is the only one to be entirely
memory resident. All the data files are read into arrays at the start
of the program. The ST version uses serial data files, which make them
much smaller and also makes the program much more compact. And the ST
is much faster. I had to insert timing loops and 'wait for keypress'
routines in Holy Grail to keep things from scrolling faster than any
one could read. The Apple version runs *very* slow (much faster on the
GS, I am sure). There is one advantage that both the IBM and Apple
have over the ST, though. Both of the versions on those machines use
the BASIC that comes with the machine, so people don't have to go out
and buy a language to write the games or fix bugs. Also, Eamon was
developed on the Apple (over 5 years ago), so there are more games
around for it (144 at last count). The ST already has as many games
out as does the IBM.
At this point, I would like to make my standard plea for everyone
to distribute the source code for their games along with the game. I
learned a tremendous amount from looking at the programs existing on
the Apple.
GEnie seems to be the main arena of Eamon activity. In the two
weeks that the files have been up, there have been well over 800
downloads of Eamon stuff. Contrast that with CIS, where in a month,
there have been just over 100 downloads of Eamon. There may be some
cosmic significance other than the $5/hr versus $12/hr (1200 baud)
downloading cost, but I don't see it.
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Finally, several requests have been made for clarification about
what files go with what. OK, here's the set-up:
These files are the Eamon Master Disk-
EAMON.PRG
SNAPPY.DAT
BEGCAVE.PRG
ADNAME.DAT
ARTIFACT.DAT
EFFECTS.DAT
MONSTERS.DAT
ROOMS.DAT
RMNAMES.DAT
optionally:
PLAYERS.DOC
READ.ME
All these files MUST be on the same disk if you are using a
separate disk for each adventure. If you are doing adventures that
allow multiple games per disk (presumably all those adventures after
number 3), then the above files must all be in the same folder.
Each adventure will have the following files-
ADNAME.DAT
ARTIFACT.DAT
EFFECTS.DAT
MONSTERS.DAT
ROOMS.DAT
(Name of Adventure).PRG
And possibly:
READ.ME
As with the Master Disk programs, all of the files for each
individual adventure MUST be kept either a) by themselves on the same
disk, or b) by themselves in the same folder. And don't write protect
any of them.
Another item: Don't change the names of any of these files! They
must remain the same to avoid File-Not-Found errors (the infamous Error
-33).
If you have any problems, I will be happy to help, but I must know
exactly which programs (and version numbers) and files are on/in which
disks/folders and exactly what they are named, and under what
circumstances the problem occurred.
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And really finally, here are the current version numbers of the games:
EAMON.PRG v1.5
BEGCAVE.PRG v1.4
ZYPHUR.PRG v1.2
GRAIL.PRG v1.2
DETHSTAR.PRG v1.0
Designer Disk v1.61